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Sci Fi Game Character

For this project, we were tasked with designing game characters based on a theme of our choice. Our group selected a Sci-Fi theme, and I chose to create a cyborg character.

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The cyborg was modelled in 3DS Max and textured in Blender. In addition, I created a hoverboard prop, which was both modelled and textured entirely in 3DS Max to complement the futuristic design.

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The video was rendered using Blender

All rights reserved to Roghaya Kamal 2026

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